What I Learned
1. Solve a real pain
- Deadline worked because the workflow pain was immediate
- Reliability mattered more than novelty
- Production problems create strong demand
2. Keep it simple
- A simple architecture can beat an elegant fragile one
- Fewer moving parts meant fewer failures
- Robustness won trust
3. Follow market pull
- Render management was a larger market than fluid simulation
- Beta feedback helped define the right product
- Big opportunities can start inside someone else's company