What I Learned

1. Solve a real pain

  • Deadline worked because the workflow pain was immediate
  • Reliability mattered more than novelty
  • Production problems create strong demand

2. Keep it simple

  • A simple architecture can beat an elegant fragile one
  • Fewer moving parts meant fewer failures
  • Robustness won trust

3. Follow market pull

  • Render management was a larger market than fluid simulation
  • Beta feedback helped define the right product
  • Big opportunities can start inside someone else's company
Building Deadline
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