From Fluid Solver to Studio Infrastructure

Flood simulation shown at SIGGRAPH 2003
  • Fluid simulations could take days to complete.
  • I built a simple distributed scheduler called Cloud so I could use idle machines around the office.
  • That let me keep iterating while long-running simulations executed in the background.
  • At the same time, the studio's render farm had a much bigger reliability problem.
Building Deadline
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