The Original Problem: Rendering SPORE
- In early 2004, we needed to render Doc Bailey's luminous SPORE imagery for the film Stay.
- The images had to hold up at high resolution with clean anti-aliasing, matte-object cutouts, and camera fly-throughs.
- They also needed to be animated, which meant generating many frames efficiently.
- Existing tools could make the images, but they could not scale to the production requirements we had.