Building the First Version

Early Krakatoa-related emails
  • Doc Bailey provided the core procedural algorithm as a Windows DLL that could stream points incrementally.
  • I adapted an older OpenGL and C# renderer I already had and turned it into a custom point renderer in just a few days.
  • The early version already supported matte objects, volume clipping, lens effects, and depth of field.
  • Mark Wiebe contributed important feedback, file I/O work, and depth-of-field support.
The Origins of Krakatoa
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