Building the First Version
- Doc Bailey provided the core procedural algorithm as a Windows DLL that could stream points incrementally.
- I adapted an older OpenGL and C# renderer I already had and turned it into a custom point renderer in just a few days.
- The early version already supported matte objects, volume clipping, lens effects, and depth of field.
- Mark Wiebe contributed important feedback, file I/O work, and depth-of-field support.