First Real Use: Stay

  • Work on the renderer started on March 18, 2004.
  • It enabled Frantic Films to complete the post-production work for Stay by June 2004.
  • That first success validated the core idea: streaming and rendering enormous point sets could be practical.
  • What began as a one-off production tool suddenly had broader potential.
Krakatoa imagery used in Stay
The Origins of Krakatoa
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