Second Use Case: Wispy Smoke in Cursed

Wispy smoke effect rendered with Krakatoa
  • The next major use was Cursed (2005), where we rendered wispy smoke effects.
  • We advected large numbers of particles through Frantic's fluid simulator, Flood.
  • That pushed Krakatoa beyond static point imagery into fully simulated particle effects.
  • It also required adding motion blur, making the renderer much more capable.
The Origins of Krakatoa
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