Scaling Up Further

  • One of the last projects I touched before leaving Frantic involved work connected to Superman Returns.
  • The renderer was being pushed toward even greater scalability for SPORE-like crystal internals and explosive effects.
  • I was exploring hierarchical data structures and ray-casting approaches to handle the increasing complexity.
  • By then, it was obvious Krakatoa had become more than a single-show solution.
Krakatoa-related work for Superman Returns
The Origins of Krakatoa
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