First Pivot: Personal Tool to Industry Standard

  • Fluid simulations took days, so I built a distributed scheduler to use idle machines around the office.
  • The studio had a bigger pain: unreliable render management on a 60-machine farm.
  • We repurposed the same core idea into Deadline, a robust render manager built for reliability.
  • Blizzard became an early external customer, and the product later spread across hundreds of major productions.
  • Deadline was eventually acquired by Amazon.
Academy recognition for Deadline
From VFX Tools to Enterprise SaaS
5 / 12